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- On Mon, 11 Mar 1996, Elias Martenson wrote:
-
- > On Mon, 11 Mar 1996, SEBASTIEN GUSTIN @BA - wrote:
- >
- > > Hmm, I don┤t think that quote was quite fair to everybody, you see
- > > people has to dream first to make the dream reality. So in here there
- > > are some people dreaming and there are some great guys that can make
- > > their dream to reality.
- >
- >
- > But! I think, and I hope most people agree with me, that what should be
- > discussed right now are the things required to make a playable game. A
- > game is playable, although not as fun, without for example sound.
- > OTOH is enemies very much needed, not very smart ones perhaps, but
- > enemies, and a goot way to interface them which is what Bertrand was
- > trying to do.
- >
- > Some days there has been so much activity on this list that I have had no
- > time to read it is carefully I want to do. That is the primary problem.
- > I'm NOT saying that those messages are net.pollution. There is just no
- > need for threads covering over 100 mails just to discuss features that
- > maybe 1 in 500 falcon owner can enjoy.
- >
- > Please, tell me if this makes no sense at all?
- >
-
- I certainly agree with you. It's always nice to talk about this and that
- but is the Bad Mood the main subject here? When we all have discussed
- about music, intelligent enemies and the others, somebody _must_ also
- implement they in the game. So, talking is necessary but there must be
- something done also.
-
- For example, I dont't think that discussion about the 68060 is very
- necessary to make Bad Mood :-) Or is it?
-
- I don't mean to blame anyone but the list is getting so huge that it is
- hard to read every message.
-
-
- Mikko
-
- ___________________________________________________________________________
- | Mikko Karilainen |
- | ------------------------------ |
- * Email: mk3114@bessel.tutech.fi *
- * URL: http://www.tutech.fi/~mk3114 *
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-